AI Insights · Timothy · October 2024
Top 5 Character Collection Games in the Netherlands Q3 2024: Unified Platform Performance
Explore how the top character collection games fared in the Netherlands during Q3 2024, with insights into downloads, revenue, and active users across a unified platform.
In the third quarter of 2024, the Netherlands saw interesting trends in the performance of the top character collection games across a unified platform, as reported by Sensor Tower.
Brawl Stars from Supercell showed notable fluctuations in weekly revenue, starting at approximately $367K and dipping to around $181K mid-quarter before ending the quarter at about $271K. Weekly downloads saw a gradual decline from about 20K at the beginning of July to just under 12K by the end of September. Active users also displayed a downward trend initially, dropping from over 715K to around 493K, but picked up again to stabilize at approximately 536K by the quarter's end.
Last War:Survival, published by FUNFLY PTE. LTD., experienced a revenue increase, peaking at around $157K in late July. Downloads were initially high at over 14K, peaking at more than 20K, but declined to roughly 15K by the end of September. The game's active users consistently grew, beginning at 98K and rising to over 130K by the quarter's close.
Whiteout Survival by Century Games Pte. Ltd. saw steady revenue growth, hitting a high of approximately $125K in early September. Downloads started strong at over 14K, tapered off to about 7.5K mid-quarter, and ended at 8.5K. Active users showed gradual growth, moving from around 54K to approximately 56K by the end of September.
Subway Surfers from Sybo Games ApS maintained stable revenue, fluctuating modestly and peaking at around $1.5K in late July. Downloads remained above 9K, peaking at nearly 13K in mid-July, before settling at over 7K by the end of the quarter. Active users initially increased from 189K to 232K but saw a decline towards the end of the quarter, finishing at 122K.
EA SPORTS FC™ Mobile Soccer from Electronic Arts showed varied revenue trends, initially peaking at around $67K in July, then declining to approximately $21K mid-September before recovering to $39K by the end of the quarter. Downloads began at nearly 10K, dipped to about 6.5K in early September, and rose again to over 8K by quarter's end. Active users fluctuated, starting at 272K, peaking at 300K in late September, and closing at 281K.
These insights highlight the dynamic nature of the character collection games market in the Netherlands, with more detailed analytics available from Sensor Tower.